Here are the mission guides for Club Penguin. Note: These are meant to be used while playing the missions
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Mission 1: Case of the Missing Puffles
Note: This mission was made before some rooms were created, so newer penguins may not recognize it.
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- Click on the Map and go to the Ice Rink. Scroll to the left and pick up the pictures of the puffles.
- Use the Map and go to Aunt Arctic’s igloo and give the pictures to Aunt Arctic.
- Now go to the Pet Shop. On the brown puffle house there should be a note. Click on it.
- Use the code tab (in the lower left corner) to decode the message. It should say “G has -Any number here- pairs of socks.” Remember this.
- Go to the Sport Shop.
- Click on G (only penguin there) and ask for help. Then click “Do you have any SPECIAL items?” He will ask you for the secret number.
- Now G will open a cabinet for you. Take both items.
- Go to the Iceberg.
- Pull out the life ring device in your Inventory and drag it to the penguins.
- Click to throw the life rings to the penguins. Keep an eye on the wind.
- Now go to the Ski Hill. There should be a penguin that has a broken telescope. Pull out your Spy Phone and click the Tools. Use the wrench and click the telescope. Look through the telescope.
- Wait…was that…a green puffle? On the Tallest Mountain? We gotta go there! Go to the Tallest Mountain
- Use the grappling hook at the Tallest Mountain on the ledge to the right.
- Storyline should take you through the rest.
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Mission 2: G’s Secret Mission
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- Click on G. Then ask for your “special mission”. He will give you a riddle, it means to go to the Ski Mountain.
- Click the arrows on the pole.
- The word on the arrow with green circles reads “Mogul”.
- G0 back to G. Give him the code word. He will give you the mission.
- Grab the sled and go to the Ski Mountain. Pull out the sled and click the Test Run. (in the back).
- It doesn’t matter how you sled–it will crash you anyways. But it is fun to try and get to the end.
- What–where are we? In the middle of the outdoors! So we might need that Survival Guide…grab it. It will appear in the top-left corner for your use. (Truthfully, I think it’s useless…)
- Look around your crash site some more and pick up the string under the pile of snow (to the left). Next go to the exit where there is a bush with the O’ Berries on it.
- Pick 3 O’ Berries from the bush. Now move over a bit to the right. There is something in the tree. Click the tree until a pan drops out.
- Go to the exit with the tree stump.
- Aw…look at the cute little puffles! Let’s try to play with one, maybe you can take it home! …oops. Well, the black puffle didn’t run away, let’s give it an O’ berry. After all, don’t puffles love O’ berries?
- After that little episode, the puffle seems to like you. Nice!
- Go to the left, to the log and bush.
- Hey, there’s a ski pole! That could be useful. Get it.
- Navigate back to the tree stump. Then to the right, and exit to the cave.
- Don’t go inside the cave yet. First, go to your inventory and put together the ski pole, the rope, and an O berry. It’s a fishing pole now. Now go left to the river.
- Pull out your makeshift fishing pole and drag it to the river. You should catch a fish. Grab it. Now pull out your pot and click the river. Now move to the right and grab that wood log.
- Head back inside the cave. Click a random rock to make a fireplace.
- Put your wood on the fireplace.
- Pull out your Survival Guide from your inventory and put it on the fire.
- Finally, lead your puffle to the fireplace. Give him an O’ Berry. The fire will start. Yes!
- Now bring your pot of water out on the fire. Let it boil for a sec, then click it.
- Now bring out your fish on the fire. Grab it.
- That good meal made you sleepy. You wake up later, and the puffle is gone. Go outside.
- Storyline should take you through the rest.
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Mission 3: Case of the Missing Coins
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- Click on the penguin. You find out all the coins from the vault are missing, and that he is a new agent. Ask him if he had seen anything unusual or strange, then ask if the door was tampered with. He will say no and close the vault to prove it.
- Now Rookie can’t open the vault. Talk to him for a second, then go to the Office door.
- Move to the right until you get to the orange couch. Click under it and grab the computer disk and the paper clip. Click out.
- Now move left to the computer. Click on it. Insert the disc you found, then press the power button.
- Click on “My Files”.
- Click on Combination_Number. This is the number you must remember. You can click the others, too. The bottom one is a game like Brick Breaker. Move your mouse to play. The top one is just a list of the March 2007 catalog.
- Go back to the vault and enter the number into the door. Press confirm.
- Rookie will be happy you opened it. He will ask you go inside.
- What the…how did the coins end up THERE? Rookie will talk for a bit, then your Spy Phone will ring. Answer it.
- Well, let’s follow G’s orders! Click on G once you get there. Watch the video he shows you. Then G will ask you to check the roof. It was locked when we were up here, but G offers some master keys. Grab the yellow one and head back to the Office.
- Go to the left to the Roof. Drag out your key and use it. Then head up on the roof.
- What in the world…how the heck…No time for questions! From your Spy Phone, use the wrench to unscrew the “Powa Box”. Then look inside it.
- Woah…that’s a lot of wires! We need to stop this machine. Pull out your paper clip and stick it in the box.
- Head to the vault.
- OMG, where’s Rookie? Click the coins…there he is.
- Go to the HQ. G praises you, but now he wants more evidence. Go back to the roof. Look in that vent…is that fur? Grab it and report to G. Give them to him.
- Now G says he has another job for you, the Nightclub’s power went off. After he is done talking, move to the right and grab the flashlight under the map. Now teleport to the Boiler Room.
- Use your flashlight. Look for the Fuse Box, and click it. Read the instructions, then start. I did it by clicking randomly, to tell the truth. But you can strategize. Exit when you are done. Teleport to the HQ.
- G will thank you, and you say goodbye. Mission Complete!
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